Elliott
Bowman

I am a Computer Games Programming Graduate from the University of Derby and a MSc Computer Science and AI graduate from the University of Nottingham.


I have a background in game programming, with a familarity in UE4 and Unity.

Featured Projects

Other Projects

BOTW Cooking in UE4 Solo Project

UE4 C++ UE BP

Developed both as a learning experience and as an extendable crafting system that I can then adapt into future projects.

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Hearthstone Genetic Algorithm Uni Project

Json C#

For my BSc dissertation, I developed a Genetic Algorithm with the ability to generate valid and competent decks for the game Hearthstone.

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Hub Entity Component System Solo Project

OpenGL C++

An in-progress header-only C++ Entity Component System library, originally designed for use with Raylib, but migrated to a more general version for my own use.

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Immersive-ish Research Solo Project

XML C# Unity

Developed in combination of C# and XML, Immersive-ish Research was designed as a complete overhaul of the original game's research mechanic, adding a new level of immersion and difficulty to the game.

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Royal Armouries Museum VR Game Uni Project

Unity C# VR

A proof of concept VR game set within a context of being a new Museum attraction.

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ChatMerchant - Natural Language Processing Game Uni Project

Python NLTK Machine Learning

A text-based game about convincing customers to buy things using Natural Language Processing for immersive input and gameplay.

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Neuroevolved agents in Hearthstone Uni Project

Python Machine Learning

For my MSc Comp Sci & AI thesis, I designed and developed a Neuroevolution program that could train and test agents for the game Hearthstone, with multiple designed agent opponents.

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Rimvention Solo Project

In Progress XML C# Unity

A Rimworld mod inspired by the Invention skill from Runescape, which centers around deconstructing items into arbitrary parts that can later be recombined to produce special effects.

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10 Second Dungeon Solo Project

UE4 C++ UE BP

10 Second Dungeon is an FPS Arcade, ‘Semi-Roguelite’ game made within 5 days. The game was developed in UE4 4.18, with a mixture of C++ and Blueprint.

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Super Fly Sprayer - Custom AI & Physics Uni Project

Unity C# AI Physics

A set of pathfinding and physics implementations demonstrated inside of a small proof-of-concept game, made within Unity.

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Vitriolic Team Project

UE4 C++ UE BP

Vitriolic was developed in my final year group project module, where myself and 10 other students from both the Computer Games Programming and Computer Games Modelling and Animation courses, designed and developed the game completely from scratch.

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